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Blitzkrieg Mod - 4.8.0.0 Version


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#1
Wolf_CZ

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Hi guys,

we released new Blitzkrieg version 4.8.0.0 !

New non-open beta version is approved by Xalibur and it is recommended for all players to install it instead of any previous version. Its still labeled as continuation of BKCMP, version III, and also still includes Community Patch launcher, but this time without ability to go back to previous version.

Download:

4.8.0.0 Patch from 4.7 (40 MB): Mediafire | MODDB
or
4.8.0.0 Full version (1GB) - includes 4.8 BK, infantry hd textures switchable in launcher: Mediafire
or
4.8.0.0 Complete version (2GB) - includes 4.8 BK, infantry hd textures and ground hd textures switchable in launcher, v4 mappack: Mediafire
 
Full and complete version Installator takes a while to load when executed, be patient.
 
What do you need to play, if you are installing it for the first time?
You can install full or complete version, depending on what features do you want.
Also if you had 4.7 Open beta or any BKCMP before, you can install new 4.8 patch, which upgrades your version to the latest.

What if I have any other version, hotfix or BKCMP installed?
If your version is based on 4.7 Open Beta then you can have any hotfix or BKCMP and it will work, after you run launcher for the first time.
If you are using version prior to 4.7, then you need to uninstall it and follow what was said above, like you are installing for the first time.

What 4.8.0.0 includes?
It includes everything from open beta hotfixes up to #008 and both BKCMP released.
 
What is new in 4.8.0.0?
 

- CW All trucks should be buildable by AI
- CW All trucks should deploy instead of sitting on map edge forever 
- CW Replacement HQ truck will be called by AI when they lose it 
- CW HQ truck call-in (after you lost first one) has delay before it arrives 
- US / CW / WH / PE Occupied environment buildings should now only be visible on mini and tacmap for the team, to make it easier to ambush (AA, bunkers etc. will be visible to everybody). 
- US / CW / WH / PE Tank commanders should properly give accuracy bonus 
- US / CW / WH / PE Tanks should stop properly when loading tank commander 
- US / CW / WH / PE Vet4 Leader Aura should properly give weapon damage bonus 
- US / CW / WH / PE Vet3 Sprint abilities should now properly give accuracy debuff on end 
- US / CW / WH / PE Fixed airborne and infantry antispam aura to properly give suppression defuff 
- US / WH / PE Snipers, Recons, Stormtroopers will not have longer sight while moving in camo then when not moving 
- US / WH / PE M18 Hellcat had unpenetrable rear armor by some weapons 
- US / WH Recon unit build time decreased 
- US Armor sherman faster veterancy upgrade did nothing exactly, fixed 
- CW Avre killing all infantry in building, even with tip of AoE, fixed 
- CW Avre increased AoE effects 
- PE Nashorn was available in Infantry only mode 
- PE Sabotage squad "sabotage" duration decreased from 10 to 8 seconds 
- WH 37mm gun HE rounds range reduced from 75 to 60 
- WH Lowered grenadiers cost to 430 
- WH Removed def pioneers MP40 dropping 
- US Sherman "Easy Eight" rebalanced completely (what is in description should actually be ingame and working !) 
- US Shemans overall fuel upkeep rebalanced 
- US Sandbag upgrades need improved production in tank factory first 
- US First sandbag upgrade fuel cost reduced from 25 fuel to 20 fuel, second sandbag upgrade reduced fuel cost from 50 to 40 fuel 
- US Sherman suppression ability affects shots fired from hull MG too, smaller effect than .50cal 
- US Added suppression ability to Infantry doc Jumbo 
- US Rifle grenades are also buildable in Airborne doctrine in addition to Infantry doctrine 
- US Rifleman squad grease guns upgrade time decreased 
- US Armor repair engineer squad is buildable in barracks 
- Launcher - remove option to go back to 008 
- BK files checker - tool which can help us identify, if you have some problem with files
 
Its recommended to play against CW Hard AI or CW Expert AI. Please have in mind that CW AI or AI in general is by far not perfect, but for us its big step towards more enjoyable AI opponents.

 

 
Previous changelogs, which are included:

BKCMP II:
Spoiler

 
BKCMP I:
Spoiler

 
Open Beta hotfixes:
Spoiler

 
Edit by Kr0noZ: ModDB-Mirror for V4.8 is up; I added the link above.
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#2
moki31

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wow!!!!  por fin van a sacar algo.  yo creía que lo daban por perdido y lo iban a olvidar.  yo intento hacer mucha publicidad para que la gente se una a la comunidad bk.  y jugar a vuestro fantástico mod.  seguire dando la lata para que mis conocidos sigan jugando a este juego.  sois un gran equipo. y gracias por seguir con el bk

 

 

 

wow!! finally going to get something. I thought I gave it up for lost and would forget. I try to do a lot of advertising for people to join the community bk. and play your fantastic mod. 'll keep bugging acquaintances to keep playing this game. You are a great team. and thanks for the follow bk

 

translate google  ;)


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#3
kokousic

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Nice.


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#4
Leepriest

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#5
rambo53

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great.


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#6
Großadmiral Thrawn

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*insert Random one word poste here which shows my excitement about the dawning of the release of the next version of the Blitzkrieg mod and the changes which are written in that changelog here*


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For those who wonder: I'm "Der Major"


#7
GSamu

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Excelent!!!


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#8
SemperFi

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awesome


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Special thanks to Panzerblitz1 for the signature!!! 


#9
Terminator

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New upgrade, excellent.  :)
 
Greetings to all.  :D

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#10
jalis

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Impressive. Solving so many old problems, such as CW bugged trucks or infantery only missing since 4.51, ect ...  Behind talent, all of this was probably very time consuming for free. So Many thanks.


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Enemy is fool. He believe we are the enemy, while that is him.

 

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#11
Thelosouvlakia

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You managed to FIX THE CW AI!!!

OWOWOWOWOWOOW  <3 <3 <3 <3 <3


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Propaganda Doctrine has now become REAL "Propaganda"


#12
Warhawks97

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GJ! Thx a lot to Wolf and the Bk team.  Since release of the CP the Forum became more active again and I am so glad about it. Keep going!

 

+1 from my side


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#13
Chemokartoffel

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wait...have you tested the brit AI? is it working? for real this time ? if so you really deserve a Cookie! :D :P


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arguing with idiots is like playing chess with a pigeon


#14
qinzuoqiu

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OMG!Finally i can choose the CW as opponent !


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#15
Mood

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Any idea if the campaign will ever be playable again like in 3.x ? :)


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#16
Wolf_CZ

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Any idea if the campaign will ever be playable again like in 3.x ? :)


Not with current version, but I was thinking about it for some of the future versions... but really low priority.
Btw. if everything goes well, release of 4.8.0.0 should be in about three hours from now.
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#17
Leepriest

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Not with current version, but I was thinking about it for some of the future versions... but really low priority.
Btw. if everything goes well, release of 4.8.0.0 should be in about three hours from now.

Cheers.


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#18
moki31

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do not know if I can hold


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#19
Wolf_CZ

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Hey guys, its me again!

I'd need few guys to test 4.8 before public release, to prevent some quick hotfixing etc. :o So if you can and want to play in about half an hour, please come to the STEAM GROUP CHAT. http://steamcommunit.../blitzkrieg-mod

It was already tested by few betatesters + some guys I know, but its still better to test final.

Thanks
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#20
Frehelias

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Any idea if the campaign will ever be playable again like in 3.x ? :)

Campaign will never be the focus of this mod. This is due to the weapon damage system BK has. And the other doctrines and build order BK has.

We will never go work on fixing the campaign.


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